Martin Gordon

Nov 19 2009
  • Carly: you know, everyone you appreciate is a neurotic, whiny, and Jewish
  • Carly: the only movies you get on Netflix are from Woody Allen
  • Carly: and Curb is like your version of the New Testament
  • Carly: you're lucky I like similar things in guys otherwise you'd be insufferable
  • Me: sorry
  • Carly: I should apologize to myself
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Working from home gives folks a lot more time in front of a computer, if that’s what they are after.  With commutes, associated setup/teardown time, getting coffee from starbucks, lunches, and people dropping into the office, we’re all losing hours.  To be clear, all work and no play is a bad idea…  The really interesting thing about working from home is that we felt like we weren’t working as hard, but were actually logging about 22% more development and design hours.

Does working from home make you more productive? Yes (with data)! « RescueTime Blog

I enjoy working from home a lot more than going in to the office. The outside distractions and overhead (commute and setup) aren’t there and without the lurking feeling of wanting to go home (which are exacerbated by the shorter days of winter), I waste less time. I can take my own distractions when I don’t feel productive (like playing video games at 2pm) and make up for it when I’m ready (like wrapping up my emails at 9pm). Working from home gives me the flexibility of fitting in X units of work in the 18 or so waking hours of the day rather than trying to squeeze it in to an 8 hour work day and with that flexibility comes the increased chance that I will actually produce X+1 units of work.

Nov 17 2009
Nov 16 2009

davemartorana:

One of the best uses for the iPhone yet.

This is too cool.

Oct 27 2009
Somehow I’ve gotten to a stage in my life where I can buy all the tech stuff I want, and it’s just no longer that interesting. I used to dream about new gadgets and imagine how they’d improve my life, but of course they never really did.
Oct 14 2009

This ad (and the others in the series) is notable for two things:

  1. Steve Carell before 40 Year Old Virgin and The Office.
  2. “There’s a FedEx for that.” Sound familiar?

Fed Ex, “Hogan” (via jnarciso13)

Oct 08 2009

Larry David guest stars on Hannah Montana. Much funnier than expected.

Oct 06 2009
It’s getting harder and harder to sell anything over $800,” CNET over the weekend quoted IDC analyst Bob O’Donnell as saying about the portable computer market.

(via Windows 7 to Usher in Profitless Prosperity)

Tell that to Apple.

Sep 17 2009

So I Got A Call From An App Store Reviewer

The latest update to Flickup was rejected last week because of an admittedly semi-sketchy keyword (I had mentioned a competitor in my keywords). I fixed the keyword issue, and because of some confusion on my part surrounding the amendment process, I uploaded a new binary as well.

In a prior update to Flickup, I also had a metadata issue (you can’t mention the price, or at least the price in dollars, in your description). Apple approved the app within a day once I made the correction.

Because I submitted a new binary in this case, I expected to be bumped to the bottom of the queue and that the update would take around two weeks to be approved. I received an automated email from Apple today informing me that my review was “requiring unexpected additional time for review” and didn’t think twice about it.

At around 8 PM last night, I got a call from an App Store reviewer informing me of further issues with my submission. Despite the fact that for the past year Flickup’s description has mentioned that Apple’s APIs don’t provide image metadata from the system-provided image picker, the reviewer told me that Apple doesn’t like to be mentioned in app descriptions. He also told me that another reviewer had found a legitimate bug in the app that needed to be fixed, or else the app would be rejected and I would have to start the review process from the beginning.

In my experience, the submission process worked like this:

  1. Wait two weeks for a rejection email.
  2. Follow up the email; wait a few days for a response, if one ever arrives.
  3. Resubmit the app.
  4. Wait for approval 1-2 weeks later.

In contrast, my conversation with an App Store reviewer afforded me the ability to have a conversation with a live person, who gave me clear instructions and the opportunity to ask questions and receive immediate feedback. At the end of our conversation, the reviewer even gave me his phone number and told me to leave him a voicemail when I had updated the submission so he could push it through.

Does this mean Apple is going to start reaching out to developers of rejected applications, or is this just a fluke experience initiated by a thoughtful App Store reviewer? Only time will tell.

The call was a small gesture that made me feel better about the review process and gave me hope that Apple is actually taking steps to increase transparency and reduce communication lag throughout the process. That said, I’m going to wait and see how long it takes for them to approve Flickup before completely absolving them of their sins.

UPDATE (9/18/09 1:30 PM): The reviewer just called me back letting me know that Flickup was approved and that it should show up in the App Store within the next twelve hours.

Sep 07 2009

Regrets: Dave Matthews Band (via sdelahoyde)

Coudal is now on my shit list.

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